School of Computing


Immersive Techologies training

The project's aim is ot create a 3D environment using video game technology to allow a user to view and interact with the interior passenger section of a commercial airliner. The focys of the work is to present a training scenario which would complement the NCFE Level 2 Certificate inn introduction to cabin crew QAN600/0475/5 and would broadly follow some fo the mandatory requirements of this qualification.