Controversy in Video Game Invention: The Infallible Pioneer Patents (2009)

Author(s): Morgan G, Lee JK

    Abstract: Of all the legal battles encountered in the video games industry to date, the ‚ÄúPioneer Patents‚ÄĚ associated with the Magnavox Odyssey ‚Äď the first video game console -- have resulted in arguably the fiercest legal battles over the longest period of time. From the 1970s to the 1990s these patents proved insurmountable in a series of lawsuits. During this time, if you manufactured a computer game that ran on a console that plugged into a TV set then you could not ignore the legally-imposed market barriers erected by these patents. In particular, what has become known as the ‚Äú‚Äė507 patent‚ÄĚ was used to force video game manufactures to buy costly sublicenses from Magnavox in order to operate legally. By focusing on the results of the early legal cases, this paper presents a description as to why the ‚Äė507 patent held up so well and attempts to clarify, for the non-legal mind, why the ‚Äė507 patent, together with related patents, embodied and directed the origin and initial development of video games as we know them today.

      • Date: October 2009
      • Series Title: School of Computing Science Technical Report Series
      • Pages: 25
      • Institution: School of Computing Science, University of Newcastle upon Tyne
      • Publication type: Report
      • Bibliographic status: Published

      Keywords: Law, patents, video games, history


      Dr Graham Morgan
      Senior Lecturer