Real-time ambient occlusion on the Playstation 3 (2012)

Author(s): Goulding D, Smith R, Clark L, Ushaw G, Morgan G

    Abstract: This paper describes how to implement ambient occlusion effects on the Playstation3 (PS3) while alleviating processing demands on the GPU. The solutions proposed here are implementations that utilize the parallel processing available on the PS3’s synergistic processing units (SPUs). Two well-known ambient occlusion techniques are evaluated as candidate solutions for PS3 SPU implementations.

      • Date: March 2012
      • Series Title: School of Computing Science Technical Report Series
      • Pages: 7
      • Institution: School of Computing Science, University of Newcastle upon Tyne
      • Publication type: Report
      • Bibliographic status: Published

      Keywords: Ambient Occlusion, Playstation3, Graphics


      Dr Gary Ushaw