The themes are formed to address new challenges which do not fall neatly into the remit of one of the current research groups.
Asynchronous SystemsAsynchronous Systems
We run a seminar series to provide a forum for research staff and students to present and discuss work on a wide range of topics related to the theory and applications of concurrent and distributed systems.
The meetings are organised jointly by the School of Computing Science and the School of Electrical and Electronic Engineering.
Join our mailing list by emailing firstname.lastname@example.org
Topics and activities
We're involved in:
- tool development and support
- design and analysis of concurrent computing systems and asynchronous circuits
- verification, model checking and synthesis using formal techniques
- six research monographs and books
- over 15 book chapters
- 17 tools and chips
- 50 journal papers
- 100 refereed conference papers
- 12 doctorates (DSc and PhD)
We've been involved in 15 research grants, and have been awarded a Research Fellowship (Royal Acad of Eng/EPSRC).
We have memberships on several steering and program committees.
Complex SystemsComplex Systems
Complex systems are an exciting research area with many applications in various sciences.
Our research includes furthering our understanding of:
- how the brain works
- how proteins and genes form complex networks that drive the behaviour of cells
- how animals communicate to build complex social structures
Topics and activities
We work on:
- network analysis
- agent-based modeling
- analysis of data describing complex systems
Projects and programs include Code Analysis, Repository and Modelling for e-Neuroscience (CARMEN) and Wellcome Trust Doctoral Training Centre in Systems Neuroscience.
Game TechnologiesGame Technologies
Video game technology provides a challenging context for many areas of scalable computing.
Potentially millions of end-users' devices run a combination of techniques in real-time:
- concurrent processing
- high-end graphical rendering of a 3D virtual environment
- physics simulation
- artificial intelligence
The Game Technology research group works closely with the UK video games industry to innovate within these fields.
To find out more about this theme visit the Game Technologies website.
Current projects include Limbs Alive. Read a full list of our projects.
Security - Information Assurance and Secure SystemsSecurity - Information Assurance and Secure Systems
Over the past six years, Newcastle University has developed a significant international profile in the area of information security.
We've done groundbreaking work on areas such as verifiable voting schemes and usable security.
Besides work in cryptography and cryptographic protocols, the group specializes in the socio-technical aspects of security and in cross-fertilisation between security and fault-tolerence.
The Prt Voter approach to verifiable elections was devised by Peter Ryan. It is widely regarded as one of the leading such schemes. It won the best design award at the International Voting Competition.
We've led a number of major security/dependability projects:
We also have links to Opt2vote. This is one of the key suppliers of voting technology in the UK.
Integrative BioinformaticsIntegrative Bioinformatics
Our theme draws together researchers with expertise and interests at the interface of Biology and Computing.
Our members have particular interests in:
- data integration
- genomic and post genomic data
- data standards
- computational systems biology
Mobile ComputingMobile Computing
Mobile Computing and the rise of apps are an interesting new area for research and teaching within the school.
We have a mailing list for discussion. Email us to register your interest: email@example.com
We are interested in enhancing students' experiences. We provide environments that are conducive to their learning and which will equip them with skills that will enhance their employability.
We aim to identify appropriate physical environments and teaching methods that depart from the traditional lecture/practical scenario.
The School of Computing Science has its own Virtual Learning Environment called NESS. It is being developed to support our theme's aims.
UK university collaborators
We collate materials, documents and photos that are of historical importance to the School of Computing Science at Newcastle.
Computing at Newcastle has a long and prestigious history. The original Computing Laboratory was founded in 1957. It served a dual function, providing computing support as well as taking an academic role.
In 1992 the University chose to separate the functions and today the School of Computing Science serves the academic function alongside the support provision of the IT Service.
We collate archive materials from the School of Computing Science at Newcastle, including:
- commissioned art
We run a history blog where you can see all this material. You can sign in using your University staff ID and password.
If you would like to be added to the list of users for the blog (allowing posting and editing rights), contact us.