Graham Morgan is a Senior lecturer in the School of Computing Science. Graham leads the Game Engineering MSc at Newcastle and carries out research in the areas of systems and simulation.
Goulding D, Smith R, Clark L, Ushaw G, Morgan G. Real-time ambient occlusion on the Playstation 3.
Newcastle upon Tyne: School of Computing Science, University of Newcastle upon Tyne, 2012. School of Computing Science Technical Report Series 1319.
Sharp C, Morgan G. A Many Systems Interpretation of Concurrency Control.
Newcastle upon Tyne: School of Computing Science, University of Newcastle upon Tyne, 2011. School of Computing Science Technical Report Series 1299.
Clarke D, Morgan G. E-Commerce with Rich Clients and Flexible Transactions.
In: 1st International Workshop on Software Technologies for Future Dependable Distributed Systems (STFSSD). 2009, Tokyo, Japan: IEEE Computer Society.
Martin D, Van Moorsel A, Morgan G. Efficient Resource Management for Game Server Hosting.
In: Proceedings of the 11th IEEE Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing (ISORC). 2008, Orlando, Florida: IEEE.
Morgan G. Scalable Massively Multiplayer Online Games.
Newcastle upon Tyne: School of Computing Science, University of Newcastle upon Tyne, 2005. School of Computing Science Technical Report Series 888.
Morgan G, Shrivastava SK, Ezhilchelvan PD, Little MC. Design and Implementation of a CORBA Fault-Tolerant Object Group Service.
In: Distributed applications and interoperable systems II : IFIP TC6 WG6.1 second International Working Conference on Distributed Applications and Interoperable Systems (DAIS'99). 1999, Helsinki, Finland: Kluwer Academic Publishers.