BUS2004 : Practical Management Business Game (Semester 2)
- Offered for Year: 2017/18
- Module Leader(s): Dr Ali Naqvi
- Lecturer: Mr Khang-Wai Chew
- Owning School: Newcastle University Business School
- Teaching Location: Newcastle City Campus
|Semester 2 Credit Value:||10|
This module is designed to enable students to apply general management theories and concepts to realistic business situations through the medium of the “Emerald” Business Game. It is designed to provide a student centred team work learning environment whereby they can explore key areas of management through intense discussion and participation. They will also be enabled to “experience” aspects of running a business through the Business Game and to develop an understanding and appreciation of the relationships between operational areas of a business which are traditionally taught in discrete modules.
Outline Of Syllabus
The introductory lecture will explain the aims and structure of the module and highlight some of the practical logistical issues involved. The module is not designed to “teach” but, rather, to encourage students to consider the application of general management theories and concepts and the effects of decisions made on one area of a business on other areas of that business.
Students will then attend a Business Game weekend (Saturday and Sunday) where they will be introduced to and will play 7 periods of the Business Game. After the weekend team members will continue to play in their own time two periods of the game over the following week, i.e. 9 periods in total.
On completion of the Business Game each team will be required to set up a meeting at which they must account for their stewardship of the company and recommend proposals for the future of the company.
|Guided Independent Study||Assessment preparation and completion||1||50:00||50:00||N/A|
|Scheduled Learning And Teaching Activities||Lecture||1||1:00||1:00||Introductory lecture at the start of the Semester|
|Guided Independent Study||Directed research and reading||1||21:00||21:00||N/A|
|Scheduled Learning And Teaching Activities||Small group teaching||1||1:00||1:00||Student arranged business meeting|
|Scheduled Learning And Teaching Activities||Small group teaching||2||2:00||4:00||Team meetings to make 2 sets of further business decisions|
|Scheduled Learning And Teaching Activities||Workshops||2||8:00||16:00||Requires student attendance over one weekend in Semester 2 (on both a Saturday and Sunday)|
|Guided Independent Study||Student-led group activity||7||1:00||7:00||N/A|
Teaching Rationale And Relationship
The introductory lecture will explain the aims and structure of the module. The Business Game will provide the “experience” of team work in a “real life” business situation and a forum for problem solving and decision making and enable students to consider the interconnectivity of business functions. The rationale is, therefore, directly related to the module’s intended learning outcomes.
Note: students cannot register for both BUS2004 (Semester 2) and BUS2003 (Semester 1) as these are the same modules offered in both Semesters.
The format of resits will be determined by the Board of Examiners
|Prof skill assessmnt||2||M||40||Group exercise (a business meeting) based on the Business Game|
|Essay||2||M||60||Individual reflective account (2,000 words)|
Assessment Rationale And Relationship
These assessment methods have proved to be particularly effective in engaging students in management activities which simulate the working environment, to experience how general management theories and concepts can be applied to “real life” business situations and to consider the interconnectivity of different business functions. The team work element also provides a mechanism for students to experience the realities of group work, time management, negotiation and problem solving, etc. in a simulated business environment. The assessment methods are, therefore, directly related to the module’s intended learning outcomes.
- Reading List Website : rlo.ncl.ac.uk