CSC3722 : Advanced Interaction Design
- Offered for Year: 2017/18
- Module Leader(s): Dr Ahmed Kharrufa
- Owning School: Computing
- Teaching Location: Newcastle City Campus
|Semester 2 Credit Value:||10|
To give students an advanced understanding of Interaction Design practice.
To give students an understanding of relevant Design history and theory.
To give students an advanced skill-set in practices of Interaction Design.
To give students hands-on experience in prototyping interactive technologies (from lo-fi to high-fi techniques including the use of relevant development toolkits).
To give students experience of and to develop skills in working in collaborative design teams.
Outline Of Syllabus
Models and Frameworks of Interaction
Fieldwork for design
Methods for designing with users
Prototyping techniques and materials
Design-led evaluation of systems
Qualitative data collection and analysis
Specification application areas for Interaction Design
|Scheduled Learning And Teaching Activities||Lecture||12||1:00||12:00||Combination of face-to-face and podcast lectures|
|Guided Independent Study||Directed research and reading||11||2:00||22:00||Reading preparation for seminar class|
|Scheduled Learning And Teaching Activities||Practical||11||2:00||22:00||Practical classes|
|Scheduled Learning And Teaching Activities||Small group teaching||11||1:00||11:00||Seminar groups around set reading material|
|Guided Independent Study||Project work||11||3:00||33:00||Coursework development and practical class preparation|
|Scheduled Learning And Teaching Activities||Drop-in/surgery||5||0:00||0:00||Optional coursework support sessions|
Teaching Rationale And Relationship
Lectures will be used to introduce the learning material and to prepare for the practical and seminar sessions and for demonstrating key concepts by example.
Podcasting of lectures will be used to give students greater flexibility over the pacing of their learning experience and to develop a reusable teaching resource over which teaching staff have greater control. (This also allows external industrial experts to provide reusable lecture content, at low cost.)
Students will be expected to read suggested material in preparation for seminar sessions. Students are expected to widen their knowledge beyond the content of lecture notes and seminar material through wider self-directed background reading.
Practical classes will develop skills through hands-on experience of interaction design techniques and will promote group working. Students will be expected to spend significant time in completing work between practical classes, which will be used towards their coursework.
The format of resits will be determined by the Board of Examiners
|Report||2||M||70||Individual design portfolio outlining phases and process of interaction design throughout project work. (3000 words)|
|Design/Creative proj||2||M||15||Group design project resulting in a working prototype developed in available prototyping toolkits. (10 hours)|
|Design/Creative proj||2||M||15||Group presentation (15 minutes), assessing both content and quality of presentation|
Assessment Rationale And Relationship
The assessment consists of an individual report, a group presentation and a group design project, assessing students’ practical design and development skills and their ability to work in collaborative design teams. The hands-on practical nature of interaction design practice necessitates a coursework based evaluation, rather than a written exam. The assessment is designed to support the development of professional skills in interaction design.