This course is one of the first of its kind in the UK and has a graduate employment rate of 97%. It prepares you for careers as software architects, project managers or software developers. You may also operate as a software consultant or do further research.
In collaboration with a number of high profile industrial leaders and computer game innovators, we have created an advanced course producing graduates with the potential to become future leaders in the global computer games industry.
The course is for honours graduates in computing science or a discipline with significant computing and/or mathematical content, such as computing, information systems, mathematics, engineering, systems engineering or physics.
You will benefit from:
- an industrial advisory board made up from high profile UK games companies
- industrial placements at leading game studios
- industry-sponsored prizes each year in categories such as Best Team, Best Project and Best Student
- a technical focus on game engineering
Newcastle has a first class record of research related to the development of computer game technologies and 97% of our graduates are in employment following graduation. Our graduates have gone on to work as programmers for a wide range of companies including:
- Ubisoft Reflections
- Fluid Pixel
- Nosebleed Interactive
The staff delivering this course have international reputations for their contributions to the fields of online gaming, graphics and simulation, artificial intelligence, programming and human computer interaction.
You will be encouraged to play a full part in the life of the School, participating in seminars delivered by distinguished external speakers. The experienced and helpful staff at Newcastle will be happy to offer support with all aspects of your course from admissions to graduation and developing your career beyond.
The course is available over one year full time, leading to an MSc award. We will equip you with the skills and knowledge required to develop computer game software. We will also provide an international perspective on advancements in computer game development.
There are three phases in the course. Phase one (60 credits) consists of 20 hours per week of lectures. We will introduce core knowledge and skills through modules in:
- game technologies
You will also undertake a substantial amount of supervised and unsupervised practical work.
During phase two (30 credits), we emphasise the practice of computer game development through modules in:
- research methods for gaming innovations
- entrepreneurial skills for the game industry
- the development and assessment of an actual computer game (team exercise)
Phase three (90 credits) is the individual system development or research project.
The course culminates in a Project and Dissertation in Computer Game Engineering. This five month project gives you a real opportunity to develop your knowledge and skills. You will also gain work experience in a research or development team. You can carry out your project in:
- one of the research groups at Newcastle University
- an industry laboratory
- your place of work
You will enjoy one-to-one supervision from an experienced member of staff. You will also be supported by supervision from industry partners as required. For your project you may collaborate with developers in the game industry who make up the course's industrial advisory board.
Members of our industry advisory group help to ensure that the course is relevant to the needs of business and industry today. You will have a unique opportunity to complete work placement with our industrial partners as part of your individual project.
Previous students have found placements with organisations including:
We have a policy of seeking British Computer Society (BCS) accreditation for all of our degrees, so you can be assured that you will graduate with a degree that meets the standards set out by the IT industry. Studying a BCS-accredited degree provides the foundation for professional membership of the BCS on graduation and is the first step to becoming a chartered IT professional.
The School of Computing at Newcastle University is an accredited and a recognised Partner in the Network of Teaching Excellence in Computer Science.
You will have dedicated computing facilities in the School of Computing. You will have access to the latest tools for system analysis and development, as well as an allocated PC and desk space in a project lab. For certain projects, special facilities for networking can be set up.
You will enjoy access to specialist IT facilities to support your studies, including:
- a high specification PC with gaming quality discrete graphics, processing unit and dual monitors
- Sony Playstation development kit and software
- NVidia development kit and software
- Oculus Rift
- Vive VR systems
- the latest consoles within the project lab
- multiple large video screens for game demos and presentations
We have moved to the new £58m purpose-built Urban Sciences Building. Our new building offers fantastic new facilities for our students and academic community. The building is part of Science Central, a £350 million project bringing together:
- the public sector
- business and industry.
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Modules for 2017 entry
Compulsory modulesCompulsory modules
- CSC8501 Advanced Programming for Games
- CSC8502 Advanced Graphics for Games
- CSC8503 Advanced Game Technologies
- CSC8504 Research Methods for Gaming Innovations
- CSC8505 Entrepreneurial and Enterprise Skills in the Games Industry
- CSC8506 Engineering Gaming Solutions within a Team
- CSC8509 Project and Dissertation in Computer Game Engineering
Modules change annually to take account of:
- changing staff expertise
- developments in the discipline
- the requirements of external bodies and partners
- student feedback.
Most module information for 2018 entry will be available from mid-May 2018.
Curious about what our graduates have gone on to do? Find out about opportunities they’ve pursued, and how we can help you develop your career.
Our award-winning Careers Service will help you to explore your options and make informed choices to achieve your career goals.
Work experience placements are a great way to develop relevant skills to excel in your chosen career.
Find out about paid and unpaid work experience options and other ways you can add to your degree.
Fees & Funding
The fees displayed here are per course.
Full time: £10,200
Full time: £10,200
Full time: £21,600
Find out more about our tuition fees, including how to pay them and available discounts.
EU students starting at Newcastle in 2018 will pay the UK (Home) tuition fee for the full duration of their course.
A 2:2 honours degree, or international equivalent, in computing science or a discipline with significant computing and/or mathematical content, such as:
- information systems
- systems engineering
Find out the equivalent qualifications for your country.
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English Language Requirements
Select an English language test from the list to view our English language entry requirements.
Please email us at firstname.lastname@example.org for further information.
Pre-sessional English Course RequirementsPre-sessional English Course Requirements
- 6 week Pre-sessional entry: IELTS 6.0 overall (with a minimum of 5.5 in all sub-skills)
- 10 week Pre-sessional entry: IELTS 5.5 overall (with a minimum of 5.0 in all sub-skills)
You can study our Pre-sessional English course at the INTO Newcastle Centre.
How to Apply
The course starts in September. There is no application closing date for this course, but due to demand we suggest you apply early.
We suggest international students apply at least two months before the course starts. This is so that you have enough time to make the necessary arrangements.
If you live outside the UK/EU you must:
- pay a deposit of £1,500
- or submit an official letter of sponsorship
The deposit is payable after you receive an offer to study at Newcastle University. The deposit is non-refundable, but is deducted from your tuition fees when you register.