|Semester 1 Credit Value:||20|
The aim of the module is to give a good theoretical understanding of the concepts behind three-dimensional modelling and visualisation as well as some experience in applying those concepts to software to produce realistic images.
Representation lies at the core of the architectural design process: from initial form-finding stages to actual construction. Modern computing technologies are increasing the possibilities of depicting the world around us and challenging represenation conventions. This module gives you a general introduction to the world of 3D computer modelling and visualisation and encourages you to use an imaginative approach to the medium while providing you with a basic understanding of the creation of 3D objects and environments.
• Information capture for digital reconstruction
• Geometrical representation and transformations and modelling approaches,
• Principles of photorealism and texture creation and texture mapping
• Lighting techniques and rendering methods
• Camera control and emerging techniques of representation
|Category||Activity||Number||Length||Student Hours||Academic Staff Contact Hours||Comment|
|Guided Independent Study||Assessment preparation and completion||1||51:00||51:00||0:00||N/A|
|Scheduled Learning And Teaching Activities||Lecture||12||4:00||48:00||48:00||Combination of lectures, seminars and tutorials|
|Guided Independent Study||Directed research and reading||1||50:00||50:00||0:00||N/A|
|Guided Independent Study||Project work||1||51:00||51:00||0:00||N/A|
The module aims at developing advanced skills in the area of 3D computer modelling and visualisation. The module’s contents will be best delivered through a series of lectures and collective tutorials in the classrooms, which will teach the students the principles as well as their practical application.
The format of resits will be determined by the Board of Examiners
|Design/Creative proj||1||M||100||Individual project based submission|
The individual project, requiring students to produce correct and effective visualisation of a piece of architecture or a place will be used to assess students’ knowledge and skills of visualisation in architecture and the built environment. The individual submission will also be used to assess key skills in problem solving.
Submission requirements need to
• Be submitted on time for both summative and formative critiques (Crit) as stated in the brief. Non-Submission must be accompanied by a written explanation to the Module Leader prior to the Crit.
• Have a clear declaration of how assignment brief aims and objectives are met using developmental sketches, technical drawings and an accompanying textual critic.
• Indicate research into a body of knowledge related to the project and reflect a particular range of skills and techniques appropriate to the specifics of the project.
Constructive written and Oral feedback based on declared assessment criteria is handed to students after each Crit to support development of ideas and project work leading to its final assessment as a coherent portfolio.
Students are expected to present the development of their ideas and project drawings, models among other media outputs to student-Led, tutor-Led critiques during the project and a final panel that usually consists of module tutors, external staff members or practitioners in the field
Disclaimer: The University will use all reasonable endeavours to deliver modules in accordance with the descriptions set out in this catalogue. Every effort has been made to ensure the accuracy of the information, however, the University reserves the right to introduce changes to the information given including the addition, withdrawal or restructuring of modules if it considers such action to be necessary.