Digital Media Masters

by Pete Evansby Helen CollardSpace 8

Course Overview


The Digital Media MRes at Culture Lab introduces students to a broad range of tools and techniques that are fundamental to innovative digital media practice.
Through a combination of practical and theoretical modules, the course enables students to actively investigate the influence of new digital technologies in relation to creativity and communication.

'Making' is central to the research process encouraged throughout the MRes, with taught modules covering linear and non-linear editing techniques, graphic programming environments, interaction design, physical computing, and creative programming & development tools.

The Masters programme underpins these skills with a solid foundation in new media theory, and a historical understanding of the discipline's ongoing development. Within this, the course explores the interdependence of culture, creative practice & technology, and the ethics and representation of digital culture and new media.

Teaching takes place on campus in the Fine Art Building and in Culture Lab, a £4 million interdisciplinary research environment, equipped for live events, motion capture, recording and production, electronics and multimedia.


Modules, Credits, and Schedule

The period of study for full-time mode shall be 1 year starting in September. The period of study for part-time mode shall normally be 2 years starting in September or January. The programme comprises modules to a credit value of 180.


You take two compulsory modules (40 credits) in: theoretical foundations of digital media; and basic techniques of interactive media. The remaining 140 credits are then divided between the final project (90-120 credits) and optional modules (minimum of 20 credits).

Your selection of optional modules is made from a list (20-credit modules unless otherwise stated) that can include: creative web and interactive narrative; mobility, sustainability, media environments; emergent digital design methods; advanced visualisation techniques; research training; self-reflexive documentary film; understanding user experience (10 credits); the body, identity and technology in cyberspace (10 credits); live electronic performance (30 credits).

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(Images l-r: Pete Evans, Helen Collard, Space 8)