Computing Science (Games and Virtual Environments) BSc Honours UCAS Code: G450 (3 years)School of Computing Science

The focus of this degree is on the design, development and implementation of computer games applications.

As some of the most cutting-edge applications to date are computer games, the subject draws on a range of topics in computer science, including:

  • artificial intelligence
  • advanced computer graphics
  • networking
  • computer security

You can choose, either when applying to the University or once you have arrived, to take an industrial training year between Stages 2 and 3, extending your degree to four years.

Our degrees are divided into Stages. Each Stage lasts for an academic year and you need to complete modules totalling 120 credits by the end of each Stage.

Stage 1

We introduce you to the basics of computing science, with an emphasis on developing your skills in problem solving, and program design and implementation.

Compulsory modules
Optional modules

You choose one module from the following list:

Stage 2

Compulsory modules

As the first two years of all of our Computing Science degrees are the same, it is possible to transfer between them at the end of either Stage 1 or Stage 2 should you find your interests change.

Stage 3

Compulsory modules

Your study programme becomes more specialised in computer games and this is reflected in the compulsory modules you undertake:

Optional modules

You choose modules from the following list to bring your total credits to 120:

Please note

The modules listed here are those currently being taught in this academic year and may vary for your year of entry.

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