Study Abroad and Exchanges



MCH3081 : Digital Culture in a Networked World

Semester 1 Credit Value: 20
ECTS Credits: 10.0


1.To extend students’ depth of knowledge and skills in interpretation of media and cultural theory in relation to interfaces and the cultural practices associated with interfaces.

2.To impart students’ with the critical analysis skills necessary to link media and cultural theory to specific contemporary examples of interfaces, thus enabling students’ to reflect on the current media environment in relation to politics and culture.

3.To introduce students to cutting edge areas of interdisciplinary research across cultural geography and cultural theory in order to broaden their analytical capacity to create connections and associations between a range of research areas and topics in relation to interfaces.

From smart phones and watches to videogames, tablets and laptops, everyday life is increasingly mediated by digital interfaces. The aim of this module is to investigate and understand how digital interfaces are changing our experience of the world on a variety of cultural, economic and political registers. Drawing upon a range of interdisciplinary perspectives across mobility studies, software studies and cultural geography, students will be encouraged to see the broader importance of theorising digital interfaces for understanding and studying the contemporary world.

Outline Of Syllabus

This module is aimed at students who have knowledge of introductory debates within media studies and wish to understand and become familiar with cutting edge research in relation to interfaces. The module will encourage students to critically analyse the role that interfaces play in the organisation of everyday life, through a range of political, economic, governmental and cultural processes and actors.

The two key questions the module seeks to answer are:

1.What are digital interfaces?
2.How do particular interfaces shape the experience of everyday life for those that engage with them?

To do this, the module will discuss different theoretical approaches to digital interfaces and how they link to broader technologies such as WiFi and Cloud Technology, Social Networking and Mobile Gaming amongst others.

2.Example of assessed lecture
3.Student lead lecture
4.Student lead lecture
5.Student lead lecture
6.Student lead lecture
7.Student lead lecture
8.Student lead lecture
9.Student lead lecture
10.Student lead lecture
11.Student lead lecture

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Guided Independent StudyAssessment preparation and completion182:0082:00N/A
Guided Independent StudyAssessment preparation and completion182:0082:00N/A
Scheduled Learning And Teaching ActivitiesWorkshops123:0036:00Lecture - guided workshop (including interactive activities and student led lecture)
Teaching Rationale And Relationship


Assessment Methods

The format of resits will be determined by the Board of Examiners

Description Length Semester When Set Percentage Comment
Oral Examination251M60Scheduled by School
Other Assessment
Description Semester When Set Percentage Comment
Essay1A402000 words
Assessment Rationale And Relationship

Utilising an innovative flipped classroom approach, the module is student led. Teaching sessions will be split into 12x3 hour workshops. Each workshop will be based on two main activities. The first is interactive discussion based on the theories and readings for that week. The second is a student group led 90 minute lecture. Students will be split into groups and choose an interface at the beginning of the module, which they will use to illustrate a set of assigned readings and theories. The lectures will be assessed (60% of total mark). At the end of the module students will complete a 2000 word essay from a choice of essay questions set by the module leader (40% of mark).

Reading Lists