Postgraduate

CSC8507 : Game Technology Innovations

Semesters
Semester 2 Credit Value: 20
ECTS Credits: 10.0

Aims

To equip students with an understanding of the main aspects of computer game development and production using industry standard commercial code management

Outline Of Syllabus

The syllabus will cover: software versioning, build versioning, collaborative approaches to computer game software development and production, testing and evaluation, on-going integration, multi-platform deployment and agile optimisation

Teaching Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

Teaching Activities
Category Activity Number Length Student Hours Comment
Structured Guided LearningLecture materials121:0012:00Asynchronous online delivery of lecture material
Scheduled Learning And Teaching ActivitiesPractical81:3012:00Practical PIP
Guided Independent StudyDirected research and reading501:0050:00Coursework
Guided Independent StudySkills practice401:0040:00Practical follow-up
Scheduled Learning And Teaching ActivitiesWorkshops121:0012:00Scheduled online workshops and industry talks
Guided Independent StudyProject work501:0050:00coursework
Guided Independent StudyIndependent study122:0024:00Background Reading
Total200:00
Teaching Rationale And Relationship

Practical classes will be used to guide students in the appropriate usage of industry standard development with coursework allowing the student to demonstrate the use of industry standard software tools in a large code base

Students aiming for distinction marks are expected to widen their knowledge beyond the content of what has been presented throughout the module through extensive skills practise through programming.

Assessment Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Design/Creative proj2M50Usage and creation of suitable development tools (50 hours)
Design/Creative proj2M50Multi-platform and ongoing integration (50 hours)
Assessment Rationale And Relationship

Since this module is focussed on reasoned judgement on innovative software development and demonstration of computer game creation, this module assesses the practical skills via demonstrate usage of industry standard development techniques

Reading Lists

Timetable