Postgraduate

Modules

Modules

DMS8013 : Creative Digital Practice: Creative Computing

Semesters
Semester 2 Credit Value: 20
ECTS Credits: 10.0

Aims

· To link students’ understanding of creative, practice based research to avenues for its technical
implementation
· To build on and broaden students’ capacity to implement technical projects in a range of open
source technologies
· To develop students’ capacity for independence in developing new technical skills
· To enable students to identify relevant influences for their work in the history of art and
technology
· To introduce students to relationships between philosophy and technology
· To enhance students capacity to collaborate
· To further develop students presentation and documentation skills

Outline Of Syllabus

This module extends students ability to work with creative technology and to put that work in context. Lectures will introduce ideas from design, media art and human computer interaction to help students locate their work in histories and futures of creative computing. Our work in technologies such as Processing and Arduino will be extended from basic prior knowledge to strengthen students' knowledge and skills in producing work with interactivity, computer networks and physical computing.

Teaching Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

Teaching Activities
Category Activity Number Length Student Hours Comment
Scheduled Learning And Teaching ActivitiesLecture93:0027:00Lecture plus seminar format
Scheduled Learning And Teaching ActivitiesSmall group teaching20:301:00Individual tutorials
Guided Independent StudyIndependent study1172:00172:00N/A
Total200:00
Teaching Rationale And Relationship

Lecture-workshops will follow a common pattern. Thematic areas of creative digital practice will be introduced with a hands-on, set-by-step introduction to relevant techniques and technologies following this. The final part of each session will allow students to further explore the techniques/technologies introduced. At this time they will have the opportunity to seek help and to engage in peer learning.

Assessment Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Portfolio2A90Compromises of a code developed during the course, media documenting the output and written text of no more than 2,500 words.
Design/Creative proj2A10Students will continue to update their blogs with ongoing documentation of their work and with reflective notes
Assessment Rationale And Relationship

The portfolio will present a short series of works demonstrating engagement with the module’s practical and theoretical content. Documentation of practical work should include ‘in progress’ images or video, well-produced video of the final working piece, annotated, tidy code and a short technical description The written text should, following the principle of an ‘annotated portfolio’ describe common themes which connect the various projects and should expand on these in discussion, drawing on the course content.

Reflective Log
Documentation and use of discursive on-line tools (reflective log) will facilitate the assessment of the project development as a process and the student’s ability to communicate theoretical and technical knowledge to a variety of audiences.

Reading Lists

Timetable