CSC1035 : Programming Portfolio 2

Semester 2 Credit Value: 30
ECTS Credits: 15.0


By the end of this module students will have gained further experience in, and a knowledge of the basic concepts of all stages of the software engineering lifecycle, both as individuals and as members of a team, namely requirements analysis, design, coding, testing and maintenance, building on the experience gained in Programming Portfolio 1. Particular emphasis will be placed on the development of programming skills. An active learning, problem-based approach is adopted. Students will be given a series of practical problems that relate to various stages of the software engineering lifecycle. Supplementary lectures and online materials will introduce the topics to be tackled, and how to tackle them, but these topics will relate to aspects of the material presented in one or more of the co-requisite modules Computer Systems Design, Information Storage and Retrieval, and Fundamentals of Computing, thus giving students practical enrichment of that material, and/or to specialisms that can be studied at Stages 2 and 3 (HCI, Security, Bio, Games, Software Engineering, Data Analytics) , thus enabling students to gain a flavour of what is available in the later stages of their programme of study and allowing them to make an informed choice towards the end of Stage 2. Students will have gained further awareness of the legal, social, ethical and professional aspects of being a practising software engineer.

Outline Of Syllabus

•       Students expand their knowledge and experience in all stages of the software engineering life-cycle.
•       Lectures and tutorials expand upon general principles of:
-       The building blocks and structure of computer programs
-       Data structures, collection classes, generic types and iteration
-       Time, space, speed trade-offs in program design
-       Understanding programming abstraction
-       Exploring and realising higher level abstractions
-       Error checking/programming with exception handling
-       Recursion with examples from sorting and searching
-       Event Driven Programming
-       Design patterns: immutability, factories, singleton, composition.
-       Students will gain further insight into the legal, social, ethical and professional aspects of being a software engineer

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Scheduled Learning And Teaching ActivitiesLecture15:005:00Practical/Tutorial exercises (formative)
Guided Independent StudyAssessment preparation and completion15:005:00Reflective Report
Scheduled Learning And Teaching ActivitiesLecture130:0030:00Software Artefacts Reports (Portfolio)
Guided Independent StudyAssessment preparation and completion361:0036:00Background reading using online material
Guided Independent StudyAssessment preparation and completion241:0024:00Lecture follow up
Scheduled Learning And Teaching ActivitiesLecture481:0048:00N/A
Scheduled Learning And Teaching ActivitiesPractical362:0072:00Computer classroom (practicals)
Scheduled Learning And Teaching ActivitiesSmall group teaching122:0024:00Computer classroom (tutorials)
Guided Independent StudyProject work156:0056:00Working independently or in teams
Teaching Rationale And Relationship

Lectures will be used to introduce each project, and aspects of software engineering, particularly programming. These will be supplemented with tutorials at which discussions will take place on tackling the projects set. During their independent study time, students will review online materials providing further support for development of programming skills. They will also use this time tackle the problems set, as individuals or in teams. The practical sessions will provide support for developing the skills they need for these activities.

Assessment Methods

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Case study2M90Three software artefacts and reports equivalent to 5000 words total.
Report2M10Reflective report. 1000 words.
Formative Assessments
Description Semester When Set Comment
Prob solv exercises2MPractical/Tutorial exercises
Assessment Rationale And Relationship

Students will produce a portfolio of evidence that they have mastered practical skills in software development applied to a variety of problems chosen to reflect real world applications but targeted at the skill level of the students when the work is set.

For each topic/problem students will provide a report that contributes to their portfolio of evidence of the activities they have undertaken, either as individuals, or as part of a team. Three software artifacts and reports equivalent to 5000 words total will be required with a single reflective report on the skills gained summarising the portfolio of evidence produced by the problem-based activities equivalent to 1000 words.

Students will be given a range of formative exercises to introduce them to relevant tools, develop their understanding of programming concepts and provide them with the opportunity to gain experience through practical application.

Reading Lists