Module Catalogue 2025/26

CSC8508 : Engineering Gaming Solutions within a Team

CSC8508 : Engineering Gaming Solutions within a Team

  • Offered for Year: 2025/26
  • Module Leader(s): Dr Gary Ushaw
  • Lecturer: Dr Rich Davison
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semesters

Your programme is made up of credits, the total differs on programme to programme.

Semester 2 Credit Value: 20
ECTS Credits: 10.0
European Credit Transfer System
Pre-requisite

Modules you must have done previously to study this module

Code Title
CSC8507Game Technology Innovations
Pre Requisite Comment

N/A

Co-Requisite

Modules you need to take at the same time

Co Requisite Comment

N/A

Aims

The module allows students to work as a group - pooling the talents of individuals - to accomplish a task that involves rising up to design and implementation challenges.

Outline Of Syllabus

The syllabus will cover:

• Effective teamwork.
• Design and implementation approaches in the games industry.
• Presentation skills.

Learning Outcomes

Intended Knowledge Outcomes

To be able to identify and apply the techniques required to promote successful collaboration with others to develop software in a commercial style while considering economic constraints.

Intended Skill Outcomes

To be able to:

• Create software that is maintainable by others.
• Identify appropriate techniques for group based learning.
• Discuss and resolve disputes to allow team led software development.

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Guided Independent StudyAssessment preparation and completion601:0060:00Practical follow-up.
Guided Independent StudyDirected research and reading501:0050:00Coursework.
Scheduled Learning And Teaching ActivitiesSmall group teaching401:0040:00Practical (in person).
Guided Independent StudyProject work501:0050:00Coursework.
Total200:00
Teaching Rationale And Relationship

Small group teaching will be used to aid students in building and constructing a successful approach to collaborative software design study and reflective approaches employed to enable students to achieve individual ability and scope within the team.

This is completely practical subject based on guided teamwork in an industrial setting to demonstrate independent learning. It is important that the learning materials are supported by a complete hands-on opportunity reinforced by reflective study. Students are expected to spend time on coursework outside timetabled practical classes.

Students aiming for distinction marks are expected to widen their knowledge beyond the content of what has been presented throughout the module through extensive use of background reading.

Reading Lists

Assessment Methods

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Design/Creative proj2M100Final Build (100 Hours).
Assessment Rationale And Relationship

Since this module is focussed on teamwork employed to develop a video game this module is assessed via creative exercises.

There is not a set formative assessment however formative feedback is provided throughout the module.

Timetable

Past Exam Papers

General Notes

N/A

Welcome to Newcastle University Module Catalogue

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Disclaimer

The information contained within the Module Catalogue relates to the 2025 academic year.

In accordance with University Terms and Conditions, the University makes all reasonable efforts to deliver the modules as described.

Modules may be amended on an annual basis to take account of changing staff expertise, developments in the discipline, the requirements of external bodies and partners, staffing changes, and student feedback. Module information for the 2026/27 entry will be published here in early-April 2026. Queries about information in the Module Catalogue should in the first instance be addressed to your School Office.