CSC1036 : Programming Portfolio
CSC1036 : Programming Portfolio
- Offered for Year: 2024/25
- Module Leader(s): Dr Konrad Dabrowski
- Lecturer: Dr Fedor Shmarov, Dr Mengwei Xu
- Teaching Assistant: Mrs Chinomnso Ekwedike
- Owning School: Computing
- Teaching Location: Newcastle City Campus
Semesters
Your programme is made up of credits, the total differs on programme to programme.
Semester 2 Credit Value: | 30 |
ECTS Credits: | 15.0 |
European Credit Transfer System | |
Pre-requisite
Modules you must have done previously to study this module
Pre Requisite Comment
N/A
Co-Requisite
Modules you need to take at the same time
Co Requisite Comment
N/A
Aims
By the end of this module students will have gained further experience in, and a knowledge of the basic concepts of all stages of the software engineering lifecycle, both as individuals and as members of a team, namely requirements analysis, design, coding, testing and maintenance. Emphasis will be placed on the development of programming skills. An active learning, problem-based approach is adopted.
Students will be given a series of practical problems that relate to various stages of the software engineering lifecycle. Supplementary lecture materials will introduce the topics to be tackled, and how to tackle them, thus giving students practical enrichment of that material. Students will have gained further awareness of the legal, social, ethical and professional aspects of being a practicing software engineer.
Outline Of Syllabus
Students expand their knowledge and experience in all stages of the software engineering life-cycle.
Lectures and tutorials expand upon general principles of:
The building blocks and structure of computer programs
- Data structures, collection classes, generic types and iteration,
- Time, space, speed trade-offs in program design,
- Understanding programming abstraction
- Exploring and realizing higher level abstractions,
- Error checking/programming with exception handling,
- Recursion with examples from sorting and searching,
- Event Driven Programming
- Design patterns: immutability, factories, singleton, composition.
Students will gain further insight into the legal, social, ethical and professional aspects of being a software engineer
Learning Outcomes
Intended Knowledge Outcomes
After completing this module students will be able to articulate, at a basic level, the wider engineering context that applies to developing complex software systems. They will be able to:
Explain the relationship between data abstractions and computer memory.
Identify opportunities to use abstraction for code refactoring to promote efficiency and maintainability
Outline the advantages and disadvantages of different programming approaches (abstractions, data structures, program flow)
Describe the impact on resource usage (time, space, processor) of their design decisions
Summarise the legal, social, ethical and professional issues arising in real situations.
Report on the processes involved in developing software as part of a team
Intended Skill Outcomes
After completing this module students will be able to tackle all aspects of the software engineering lifecycle, and will be able to:
• Translate a design into well formatted, well documented, efficient piece of software using appropriate
abstractions
• Develop and deploy an appropriate error handling strategy for their software
• Choose and use appropriate storage mechanisms for data
• Evaluate online sources of supporting material
• Schedule their work effectively
• Reflect on their role as part of a software development team
Teaching Methods
Teaching Activities
Category | Activity | Number | Length | Student Hours | Comment |
---|---|---|---|---|---|
Scheduled Learning And Teaching Activities | Lecture | 22 | 1:00 | 22:00 | Synchronous present in person (PiP) tutorial sessions if possible, or synchronous online sessions |
Guided Independent Study | Assessment preparation and completion | 22 | 3:00 | 66:00 | Lecture and Practical follow up, includes time for formative exercises |
Structured Guided Learning | Lecture materials | 22 | 1:00 | 22:00 | Asynchronous online materials |
Guided Independent Study | Assessment preparation and completion | 2 | 25:00 | 50:00 | The Software Artefacts |
Scheduled Learning And Teaching Activities | Practical | 22 | 2:00 | 44:00 | Synchronous PiP practical sessions if possible, and/or synchronous online sessions. |
Guided Independent Study | Independent study | 1 | 96:00 | 96:00 | Background reading |
Total | 300:00 |
Teaching Rationale And Relationship
Lectures materials will be used to introduce each project, and aspects of software engineering, particularly programming. During their independent study time, students will review online materials providing further support for development of programming skills. They will also use this time tackle the problems set, as individuals or in teams.
For each topic/problem students will provide a software artefact that contributes to their portfolio of evidence of the activities they have undertaken.
The lecture and practical sessions will provide support for developing the skills they need for these activities.
Reading Lists
Assessment Methods
The format of resits will be determined by the Board of Examiners
Other Assessment
Description | Semester | When Set | Percentage | Comment |
---|---|---|---|---|
Case study | 2 | M | 100 | Two Software artefacts |
Formative Assessments
Formative Assessment is an assessment which develops your skills in being assessed, allows for you to receive feedback, and prepares you for being assessed. However, it does not count to your final mark.
Description | Semester | When Set | Comment |
---|---|---|---|
Prob solv exercises | 2 | M | Practical/tutorial exercises. |
Assessment Rationale And Relationship
Students will produce a portfolio of evidence that they have mastered practical skills in software development applied to a variety of problems chosen to reflect real world applications but targeted at the skill level of the students when the work is set.
Two software artefacts equivalent to 2000 words total will be required. Each artefact will also contain a reflective report on the skills gained. These artefacts will be undertaken either as individuals or in teams.
Students will be given a range of formative exercises to introduce them to relevant tools, develop their understanding of programming concepts and provide them with the opportunity to gain experience through practical application.
Timetable
- Timetable Website: www.ncl.ac.uk/timetable/
- CSC1036's Timetable
Past Exam Papers
- Exam Papers Online : www.ncl.ac.uk/exam.papers/
- CSC1036's past Exam Papers
General Notes
N/A
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