Module Catalogue 2018/19

CSC8502 : Advanced Graphics for Games

  • Offered for Year: 2018/19
  • Module Leader(s): Dr Rich Davison
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semesters
Semester 1 Credit Value: 20
ECTS Credits: 10.0
Pre Requisites
Code Title
CSC8501Advanced Programming for Games
Pre Requisite Comment

N/A

Co Requisites
Co Requisite Comment

N/A

Aims

- To equip students with an understanding of the main graphical techniques used in computer games.
- To ensure students can create their own visually pleasing scenes using 2D and 3D graphics.

Graphics programming is an essential skill for the game engineer. As games aim to be visually pleasing and ever more realistic, possessing the skills to create convincing graphics is seen as highly desirable in the computer game industry. This module equips students with the necessary skills to produce the graphical scenes required for the modern computer game.

Outline Of Syllabus

The syllabus will cover: Mathematical fundamentals of graphics, polygon mesh models, representation and modelling, real-time rendering, lighting.

Learning Outcomes

Intended Knowledge Outcomes

To be able to describe and discuss the main mathematical modelling techniques used in computer graphics.
To be able to identify appropriate techniques for rendering graphics in real-time.

Intended Skill Outcomes

The ability to:
- Describe graphical representations mathematically.
- Design and create graphical representations of solid objects.
- Realise what advanced techniques are required to achieve realism.
- Produce animation sequences using advanced graphical techniques.
- Utilise polygon mesh models to represent 2D and 3D graphics.
- Model and simulate solid structures in 2D and 3D.
- Use techniques to provision real-time animation.
- Display animated graphical models.
- Render in real-time.
- use advanced techniques associated to lighting to create realism in graphical scenarios.

Graduate Skills Framework

Graduate Skills Framework Applicable: Yes
  • Cognitive/Intellectual Skills
    • Critical Thinking : Assessed
    • Data Synthesis : Assessed
    • Active Learning : Assessed
    • Numeracy : Assessed
    • Literacy : Present
    • Information Literacy
      • Source Materials : Assessed
      • Synthesise And Present Materials : Present
      • Use Of Computer Applications : Assessed
  • Self Management
    • Self Awareness And Reflection : Present
    • Planning and Organisation
      • Goal Setting And Action Planning : Assessed
      • Decision Making : Present
    • Personal Enterprise
      • Innovation And Creativity : Assessed
      • Initiative : Assessed
      • Independence : Assessed
      • Problem Solving : Assessed
      • Adaptability : Assessed
  • Interaction
    • Communication
      • Written Other : Assessed
  • Application
    • Occupational Awareness : Present
    • Commercial Acumen
      • Market Awareness : Present
      • Governance Awareness : Present
      • Financial Awareness : Present
      • Business Planning : Present
    • Legal Awareness : Present

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Guided Independent StudyAssessment preparation and completion320:3016:00Revision for end of Semester exam & exam duration
Guided Independent StudyAssessment preparation and completion401:0040:00Coursework
Guided Independent StudyAssessment preparation and completion301:0030:00Lecture follow-up
Scheduled Learning And Teaching ActivitiesLecture301:0030:00Lectures
Scheduled Learning And Teaching ActivitiesPractical201:0020:00Practicals
Guided Independent StudyIndependent study641:0064:00Background reading
Total200:00
Teaching Rationale And Relationship

Lectures will be used to introduce the learning material and for demonstrating the key concepts by example. Students are expected to follow-up lectures within a few days by re-reading and annotating lecture notes to aid deep learning.

This is a very practical subject, and it is important that the learning materials are supported by hands-on opportunities provided by practical classes. Students are expected to spend time on coursework outside timetabled practical classes.

Students aiming for 1st class marks are expected to widen their knowledge beyond the content of lecture notes through background reading.

Students should set aside sufficient time to revise for the end of semester exam.

Reading Lists

Assessment Methods

The format of resits will be determined by the Board of Examiners

Exams
Description Length Semester When Set Percentage Comment
Written Examination1201A50N/A
Other Assessment
Description Semester When Set Percentage Comment
Practical/lab report1M25Programming coursework (18 hours)
Practical/lab report1M25Programming coursework (18 hours)
Assessment Rationale And Relationship

Since computer graphics is in essence a practical subject, development skills need to be assessed by coursework. However, students must demonstrate an understanding of the key theoretical issues and be able to apply this understanding which will be achieved in a formal examination.

Study abroad students may request to take their exam before the semester 1 exam period, in which case the length of the exam may differ from that shown in the MOF.

N.B. This module has both “Exam Assessment” and “Other Assessment” (e.g. coursework). If the total mark for either assessment falls below 40%, the maximum mark returned for the module will normally be 40%.

Timetable

Past Exam Papers

General Notes

N/A

Disclaimer: The information contained within the Module Catalogue relates to the 2018/19 academic year. In accordance with University Terms and Conditions, the University makes all reasonable efforts to deliver the modules as described. Modules may be amended on an annual basis to take account of changing staff expertise, developments in the discipline, the requirements of external bodies and partners, and student feedback. Module information for the 2019/20 entry will be published here in early-April 2019. Queries about information in the Module Catalogue should in the first instance be addressed to your School Office.