Module Catalogue 2024/25

CSC8502 : Advanced Graphics for Games

CSC8502 : Advanced Graphics for Games

  • Offered for Year: 2024/25
  • Module Leader(s): Dr Rich Davison
  • Lecturer: Dr Gary Ushaw
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semesters

Your programme is made up of credits, the total differs on programme to programme.

Semester 1 Credit Value: 20
ECTS Credits: 10.0
European Credit Transfer System
Pre-requisite

Modules you must have done previously to study this module

Code Title
CSC8501Advanced Programming for Games
Pre Requisite Comment

N/A

Co-Requisite

Modules you need to take at the same time

Co Requisite Comment

N/A

Aims

To equip students with an understanding of the main aspects of graphics programming allowing students to write and maintain code that presents graphical representations.

Outline Of Syllabus

The syllabus will cover: Mathematical fundamentals of graphics, polygon mesh models, representation and modelling, real-time rendering, lighting.

Learning Outcomes

Intended Knowledge Outcomes

To be able to describe and discuss the main mathematical modelling techniques used in computer graphics and write code to render graphics to screen in real-time.

Intended Skill Outcomes

The ability to:
- Describe graphical representations mathematically.
- Design and create graphical representations of solid objects.
- Realise what advanced techniques are required to achieve realism.
- Understand and create shader programs.
- Utilise polygon mesh models to represent 2D and 3D graphics.
- Use techniques to provision real-time animation.
- Understand the purpose of all stages of the graphics pipeline.
- Use appropriate APIs to render in real-time.
- Use advanced techniques associated with lighting to create realism in graphical scenarios.

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Scheduled Learning And Teaching ActivitiesLecture201:0020:00Traditional Present in person lectures
Guided Independent StudyAssessment preparation and completion801:0080:00Project Work Coursework - carrying out significant coursework that accounts for all the module assessment
Structured Guided LearningAcademic skills activities201:0020:00Exercises and practical work – achieved using provided literature and online resources
Scheduled Learning And Teaching ActivitiesPractical202:0040:00Present in person Computer Classroom
Guided Independent StudyIndependent study201:0020:00Lecture materials follow-up – allowing students to reflect on their participation in the module
Guided Independent StudyIndependent study201:0020:00Background reading – allowing students to deepen and broaden their understanding
Total200:00
Teaching Rationale And Relationship

Lectures will be used to present the theoretical underpinnings of each of the major topics explored in the module, and will be used as an opportunity to discuss the wider context of the module.

Present in-person practical sessions are used to allow students to work through working examples of the major module topics, and to gain experience in working with a large pre-existing codebase.

Structured guided learning will be used to introduce the learning materials and for demonstrating key concepts by example. Students are expected to align their independent studies in a timeframe reflective of their progression through the guided learning material.

To help students there will be online discussions moderated by the module leader. This will provide an opportunity for students to ask questions and receive answers on the topics covered in the module and seek help with their coursework.

Students aiming for distinction marks are expected to widen their knowledge beyond the content of the provisioned learning material through additional background reading

Reading Lists

Assessment Methods

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Practical/lab report1M100Graphics coursework (80 hours)
Formative Assessments

Formative Assessment is an assessment which develops your skills in being assessed, allows for you to receive feedback, and prepares you for being assessed. However, it does not count to your final mark.

Description Semester When Set Comment
Computer assessment1MOptional VLE (Quizzes)
Assessment Rationale And Relationship

Since graphics is a practical subject, development skills need to be assessed by coursework. Students must demonstrate an understanding of the issues associated with the practicalities of real-time rendering and be able to demonstrate the application of this understanding in the creation of efficient solutions to the requirements of a modern rendering engine and its associated visual effects.

Formative assessment delivered through the VLE can be used to check understanding of the theory, to contrast with the practical knowledge demonstrated through the development of assessed coursework software.

Timetable

Past Exam Papers

General Notes

N/A

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Disclaimer

The information contained within the Module Catalogue relates to the 2024 academic year.

In accordance with University Terms and Conditions, the University makes all reasonable efforts to deliver the modules as described.

Modules may be amended on an annual basis to take account of changing staff expertise, developments in the discipline, the requirements of external bodies and partners, and student feedback. Module information for the 2025/26 entry will be published here in early-April 2025. Queries about information in the Module Catalogue should in the first instance be addressed to your School Office.