Semester 1 Credit Value: | 20 |
ECTS Credits: | 10.0 |
Code | Title |
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CSC8501 | Advanced Programming for Games |
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To equip students with an understanding of the main aspects of graphics programming allowing students to write and maintain code that presents graphical representations
The syllabus will cover: Mathematical fundamentals of graphics, polygon mesh models, representation and modelling, real-time rendering, lighting.
To be able to describe and discuss the main mathematical modelling techniques used in computer graphics and write code to render graphics to screen in real-time.
The ability to:
- Describe graphical representations mathematically.
- Design and create graphical representations of solid objects.
- Realise what advanced techniques are required to achieve realism.
- Understand and create shader programs.
- Utilise polygon mesh models to represent 2D and 3D graphics.
- Use techniques to provision real-time animation.
- Understand the purpose of all stages of the graphics pipeline.
- Use appropriate APIs to render in real-time.
- Use advanced techniques associated with lighting to create realism in graphical scenarios.
Category | Activity | Number | Length | Student Hours | Comment |
---|---|---|---|---|---|
Guided Independent Study | Assessment preparation and completion | 20 | 1:00 | 20:00 | Lecture materials follow-up – allowing students to reflect on their participation in the module |
Structured Guided Learning | Lecture materials | 10 | 1:00 | 10:00 | Online delivery of course materials using VLE |
Scheduled Learning And Teaching Activities | Practical | 10 | 1:00 | 10:00 | PIP or Synchronous online: practical with Q&A and demonstration |
Structured Guided Learning | Academic skills activities | 25 | 1:00 | 25:00 | Exercises and practical work – achieved using provided literature and online resources |
Guided Independent Study | Project work | 80 | 1:00 | 80:00 | Coursework - carrying out significant coursework that accounts for all the module assessment |
Structured Guided Learning | Structured non-synchronous discussion | 5 | 1:00 | 5:00 | Online discussions (Q&A) – providing a forum to answer technical questions |
Guided Independent Study | Independent study | 45 | 1:00 | 45:00 | Background reading – allowing students to deepen and broaden their understanding |
Scheduled Learning And Teaching Activities | Module talk | 5 | 1:00 | 5:00 | PIP or Synchronous online; short discussion with Q&A |
Total | 200:00 |
Structured guided learning will be used to introduce the learning materials and for demonstrating key concepts by example. Students are expected to align their independent studies in a timeframe reflective of their progression through the guided learning material.
To help students there will be online discussions moderated by the module leader. This will provide an opportunity for students to ask questions and receive answers on the topics covered in the module and seek help with their coursework.
Students aiming for distinction marks are expected to widen their knowledge beyond the content of the provisioned learning material through additional background reading
The format of resits will be determined by the Board of Examiners
Description | Semester | When Set | Percentage | Comment |
---|---|---|---|---|
Practical/lab report | 1 | M | 100 | Graphics coursework (80 hours) |
Description | Semester | When Set | Comment |
---|---|---|---|
Computer assessment | 1 | M | Optional VLE (Quizzes) |
Since graphics is a practical subject, development skills need to be assessed by coursework. Students must demonstrate an understanding of the issues associated with the practicalities of real-time rendering and be able to demonstrate the application of this understanding in the creation of efficient solutions to the requirements of a modern rendering engine and its associated visual effects.
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Disclaimer: The information contained within the Module Catalogue relates to the 2023/24 academic year. In accordance with University Terms and Conditions, the University makes all reasonable efforts to deliver the modules as described. Modules may be amended on an annual basis to take account of changing staff expertise, developments in the discipline, the requirements of external bodies and partners, and student feedback. Module information for the 2024/25 entry will be published here in early-April 2024. Queries about information in the Module Catalogue should in the first instance be addressed to your School Office.