Global Opportunities

CSC3731 : Human Computer Interaction: Interaction Design

Semesters
Semester 1 Credit Value: 20
ECTS Credits: 10.0

Aims

To give students an understanding of Interaction Design practice and its application to a variety of application areas including ubiquitous computing, tangible interactions, and social interactions.
To give students an understanding of relevant Interaction Design theories.
To equip students with a skill set in practices of Interaction Design including understanding users, prototyping, and evaluation.
To expose the students to the issues of privacy and ethics in relation to digital technologies and how they relate to specific design decisions.
To give students experience in GUI design on multiple platforms.
To give students experience of, and to develop skills in, working in collaborative design teams.

Outline Of Syllabus

Understanding users and user requirements
Fieldwork for design and evaluation
Models, theories, and frameworks of interaction design
Design principles
Methods for designing with and for users
Design considerations for ubiquitous technologies, wearables, tangibles user interfaces, interactive surfaces, and natural user interfaces
Designing for specific application areas such as user experience and social interactions.
Prototyping
Expert and user evaluation techniques
Data and ethical considerations

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Scheduled Learning And Teaching ActivitiesLecture102:0020:00Opportunities for PIP discussions and Q & A about the topics covered during the week.
Structured Guided LearningLecture materials101:0010:00A combination of short recordings of lecture material, slides and/or text published on VLE each week
Guided Independent StudyAssessment preparation and completion301:0030:00Coursework development and preparation
Guided Independent StudyDirected research and reading103:0030:00Reading preparation for seminar class and online engagements
Scheduled Learning And Teaching ActivitiesPractical202:0040:00PIP Practical classes to carry out group activities
Scheduled Learning And Teaching ActivitiesSmall group teaching101:0010:00PIP Seminars around set reading/multi-media material
Guided Independent StudySkills practice102:0020:00Practical independent individual work
Guided Independent StudyProject work151:0015:00Coursework group work development and preparation
Guided Independent StudyIndependent study102:3025:00Background reading
Total200:00
Teaching Rationale And Relationship

In each week, students will be provided with online learning material (short videos, slides and/or text) that will be used to introduce the learning material and for demonstrating the key concepts by example.

Lectures sessions will provide opportunities to discuss the materials covered in the week and for live questions and answers about these topics

Students will be expected to read suggested material or engage with suggested online media resources in preparation for seminar sessions. Students are expected to widen their knowledge beyond the content of lecture notes and seminar material through wider self-directed background reading.

Seminars will provide an environment to discuss published research and online material providing students opportunities to be exposed to different perspective about the covered topics and to engage in critical discussions around these topics.

Practical classes will develop skills through hands-on experience of interaction design techniques and developing GUI design on multiple platforms. These will also promote group working skills. Students will be expected to spend significant time in completing work between practical classes, which will be used towards their coursework.

Assessment Methods

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Design/Creative proj1M30Group showcase of early technology concepts in response to a design brief (equivalent to 1000 words)
Design/Creative proj1M70Individual report (equiv 2500 words) - individual design portfolio work in response to a design brief (60%) - Reflective log 10%
Zero Weighted Pass/Fail Assessments
Description When Set Comment
Practical/lab reportMFeedback on practical activities. Submitted responses will be signed-off. To progress , students must have at least 60% signed off
Assessment Rationale And Relationship

The students will be given a design brief and are expected to submit a design portfolio in response to the design brief.

The first submission is a group submission showing the ideation process and initial design(s). This will give an opportunity to give early feedback on the design direction before proceeding with their ideas for the second coursework.

The second submission is an individual report which includes a design portfolio in response to a design challenge. It also includes a reflective log account. The reflective accounts cover seminar readings and topics covered to ensure that students engage with the provided material.

The formative assessment will give students as much feedback as possible before submitting the final report.

These assessments will ensure that students have hands-on experience in advanced user-centred design process that is both field and theory informed. The hands-on practical nature of human computer interaction practice necessitates a coursework based evaluation, rather than a written exam.

Reading Lists

Timetable