Staff Profile
Publications
- Mihut A, Davison R, Ushaw G, Morgan G. Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images. In: 2nd International Conference on Digital Signal Processing ICDSP. 2018, Tokyo, Japan: ACM.
- Ushaw G, Davison R, Eyre J, Morgan G. Adopting Best Practices from the Games Industry in Development of Serious Games for Health. In: 5th International Conference on Digital Health (DH '15). 2015, Florence: ACM.
- Ushaw G, Davison R, Eyre J, Morgan G. Benchmarking Motion Sensing Devices for Rehabilitative Gaming. In: The 30th ACM/SIGAPP Symposium On Applied Computing. 2015, Salamanca, Spain: ACM.
- Graziadio S, Davison R, Shalabi K, Sahota KMA, Ushaw G, Morgan G, Eyre JA. Bespoke Video Games to Provide Early Response Markers to Identify the Optimal Strategies for Maximizing Rehabilitation. In: Proceedings of the 29th Annual ACM Symposium On Applied Computing. 2014, Gyeongju, Korea: ACM.
- Davison R, Graziadio S, Shalabi K, Ushaw G, Morgan G, Eyre J. Early response markers from video games for rehabilitation strategies. ACM SIGAPP Applied Computing Review 2014, 14(3), 36-43.
- Kenwright B, Davison R, Morgan G. Dynamic Balancing and Walking for Real-Time 3D Characters. In: Motion in Games: 4th International Conference (MIG). 2011, Edinburgh, UK: Springer.
- Kenwirght B, Davison R, Morgan G. Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations. In: The Third International Conference on Creative Content Technologies (CONTENT). 2011, Rome, Italy: IARIA.