Skip to main content

Human Computer Interaction in Healthcare

Human Computer Interaction in Healthcare

We're not currently accepting applications for this program.

Dr Graham Morgan
Deputy Head of School & Reader, School of Computing, Newcastle University

 

 

Dr Graham Morgan

Graham is the Deputy Head of School and Reader in the School of Computing at Newcastle University. He works extensively with healthcare professionals to create digital health solutions for diverse medical conditions using the latest cloud and virtual reality technologies. For example, he has led several projects, some of which are: i) ICURe Cohort 9: ASTEROID, the fun 3D eye test (Research England), ii) HICF - Accurate and patient friendly measurement of binocular visual function using a 3D mobile device (Wellcome Trust), iii) Augmented Reality Stories for Upper Limb Rehabilitation of Preschool Children with Hemiplegic Cerebral Palsy (Action Medical Research), iv) and Additional vision tests for Asteroid device (Medical Research Council) among others. His work and projects involve innovative use and application of human computer interaction principles and technology, game technology, and artificial intelligence.

Graham is the co-director of the Network and Ubiquitous Systems Engineering group in the school. He also leads the Computer Game Engineering MSc and runs the Game Lab at Newcastle University. The Game Lab carries out research and provides education related to video game technology. It is the only lab of its type within a Russell Group university in the United Kingdom.

An introduction to the subject of Human Computer Interaction as a field of research in its own right which explores how interface design is critically important in the context of digital health.

The course explores how promoting good practices in human interaction with enabling digital technologies is an overriding influence in the success of health informatics products. Examples and case studies will allow learners the ability to contextualise the material presented in accessible real-world settings.

The course covers:

  1. Evolution of Human Computer Interaction
    • HCI theory
    • Models for interface design
  2. Human Factors Engineering (HFE)
    • What is HFE?
    • Why HFE?
    • Human factors in HCI design
    • User-centred design
    • Usability testing
    • Human limitations
  3. Interface design: good and poor design

Next dates for this programme to be announced in Mid 2023

Request the course handbook and join our mailing list