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CSC8502 : Advanced Graphics for Games

  • Offered for Year: 2024/25
  • Module Leader(s): Dr Rich Davison
  • Lecturer: Dr Gary Ushaw
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus

Your programme is made up of credits, the total differs on programme to programme.

Semester 1 Credit Value: 20
ECTS Credits: 10.0
European Credit Transfer System


To equip students with an understanding of the main aspects of graphics programming allowing students to write and maintain code that presents graphical representations.

Outline Of Syllabus

The syllabus will cover: Mathematical fundamentals of graphics, polygon mesh models, representation and modelling, real-time rendering, lighting.

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Scheduled Learning And Teaching ActivitiesLecture201:0020:00Traditional Present in person lectures
Guided Independent StudyAssessment preparation and completion801:0080:00Project Work Coursework - carrying out significant coursework that accounts for all the module assessment
Scheduled Learning And Teaching ActivitiesPractical202:0040:00Present in person Computer Classroom
Structured Guided LearningAcademic skills activities201:0020:00Exercises and practical work – achieved using provided literature and online resources
Guided Independent StudyIndependent study201:0020:00Background reading – allowing students to deepen and broaden their understanding
Guided Independent StudyIndependent study201:0020:00Lecture materials follow-up – allowing students to reflect on their participation in the module
Teaching Rationale And Relationship

Lectures will be used to present the theoretical underpinnings of each of the major topics explored in the module, and will be used as an opportunity to discuss the wider context of the module.

Present in-person practical sessions are used to allow students to work through working examples of the major module topics, and to gain experience in working with a large pre-existing codebase.

Structured guided learning will be used to introduce the learning materials and for demonstrating key concepts by example. Students are expected to align their independent studies in a timeframe reflective of their progression through the guided learning material.

To help students there will be online discussions moderated by the module leader. This will provide an opportunity for students to ask questions and receive answers on the topics covered in the module and seek help with their coursework.

Students aiming for distinction marks are expected to widen their knowledge beyond the content of the provisioned learning material through additional background reading

Assessment Methods

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Practical/lab report1M100Graphics coursework (80 hours)
Formative Assessments

Formative Assessment is an assessment which develops your skills in being assessed, allows for you to receive feedback, and prepares you for being assessed. However, it does not count to your final mark.

Description Semester When Set Comment
Computer assessment1MOptional VLE (Quizzes)
Assessment Rationale And Relationship

Since graphics is a practical subject, development skills need to be assessed by coursework. Students must demonstrate an understanding of the issues associated with the practicalities of real-time rendering and be able to demonstrate the application of this understanding in the creation of efficient solutions to the requirements of a modern rendering engine and its associated visual effects.

Formative assessment delivered through the VLE can be used to check understanding of the theory, to contrast with the practical knowledge demonstrated through the development of assessed coursework software.

Reading Lists