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Module

CSC8501 : Advanced Programming for Games

  • Offered for Year: 2020/21
  • Module Leader(s): Dr Graham Morgan
  • Other Staff: Dr Gary Ushaw
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semesters
Semester 1 Credit Value: 20
ECTS Credits: 10.0

Aims

To equip students with an understanding of the main aspects of programming allowing students to write and maintain program code

Outline Of Syllabus

The syllabus will cover: memory and pointers, data structures, loops and conditions, functions, concurrency, error handling, debugging, algorithm analysis, and methodology of program development.

Teaching Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

Teaching Activities
Category Activity Number Length Student Hours Comment
Structured Guided LearningLecture materials61:006:00online delivery of course materials
Guided Independent StudyAssessment preparation and completion261:0026:00Lecture materials follow-up – allowing students to reflect on their participation in the module
Scheduled Learning And Teaching ActivitiesPractical31:003:00PiP or Synchronous online; programming practical with Q&A and demonstration
Structured Guided LearningAcademic skills activities251:0025:00Exercises and practical work – achieved using provided literature and online resources
Structured Guided LearningStructured non-synchronous discussion51:005:00Online discussions (Q&A) – providing a forum to answer technical questions
Guided Independent StudyProject work801:0080:00Coursework - carrying out significant coursework that account for all the module assessment
Guided Independent StudyIndependent study491:0049:00Background reading – allowing students to deepen and broaden their understanding
Scheduled Learning And Teaching ActivitiesModule talk11:001:00PiP timetabled Or Synchronous online – timetabled introduction talk
Scheduled Learning And Teaching ActivitiesModule talk51:005:00PIP or Synchronous online: short discussion with Q&A possibly in person
Total200:00
Teaching Rationale And Relationship

Structured guided learning will be used to introduce the learning materials and for demonstrating key concepts by example. Students are expected to align their independent studies in a timeframe reflective of their progression through the guided learning material.

To help students there will be online discussions moderated by the module leader. This will provide an opportunity for students to ask questions and receive answers on the topics covered in the module and seek help with their coursework.

Students aiming for distinction marks are expected to widen their knowledge beyond the content of the provisioned learning material through additional background reading.

Assessment Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Practical/lab report1M50Programming coursework (40 hours)
Practical/lab report1M50Programming coursework (40 hours)
Assessment Rationale And Relationship

Since programming is a practical subject, development skills need to be assessed by coursework. Students must demonstrate an understanding of the issues associated with the practicalities of programming and be able to demonstrate the application of this understanding in solving a programming problem and evaluating their solutions

Reading Lists

Timetable