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Module

CSC8508 : Engineering Gaming Solutions within a Team

  • Offered for Year: 2020/21
  • Module Leader(s): Dr Gary Ushaw
  • Lecturer: Dr Graham Morgan
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semesters
Semester 2 Credit Value: 20
ECTS Credits: 10.0

Aims

The module allows students work as a group - pooling the talents of individuals - to accomplish a task that involves rising up to design and implementation challenges.

Outline Of Syllabus

The syllabus will cover: effective team-work, design and implementation approaches in the games industry, presentation skills.

Teaching Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

Teaching Activities
Category Activity Number Length Student Hours Comment
Structured Guided LearningLecture materials121:0012:00Asynchronous online delivery of lecture material
Guided Independent StudyDirected research and reading501:0050:00Coursework
Scheduled Learning And Teaching ActivitiesSmall group teaching81:3012:00Practical, PiP
Guided Independent StudySkills practice401:0040:00Practical follow-up
Guided Independent StudyProject work501:0050:00Coursework
Scheduled Learning And Teaching ActivitiesWorkshops121:0012:00Scheduled online workshops and industry talks
Guided Independent StudyIndependent study122:0024:00Background Reading
Total200:00
Teaching Rationale And Relationship

Small group teaching will be used to aid students in building and constructing a successful approach to collaborative software design study and reflective approaches employed to enable students to achieve individual ability and scope within the team

This is completely practical subject based on guided teamwork in an industrial setting to demonstrate independent learning. It is important that the learning materials are supported by a complete hands-on opportunity reinforced by reflective study. Students are expected to spend time on coursework outside timetabled practical classes.

Students aiming for distinction marks are expected to widen their knowledge beyond the content of what has been presented throughout the module through extensive use of background reading.

Assessment Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Design/Creative proj2M25Prototype (12.5 hours)
Design/Creative proj2M75Final Build (37.5 hours)
Assessment Rationale And Relationship

Since this module is focussed on teamwork employed to develop a video game this module is assessed via creative exercises

Reading Lists

Timetable