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Module

CSC3224 : Computer Games Development

  • Offered for Year: 2020/21
  • Module Leader(s): Dr Graham Morgan
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semesters
Semester 2 Credit Value: 10
ECTS Credits: 5.0

Aims

To introduce fundamental concepts underpinning computer games development.
To provide practical experience of the software engineering associated with computer games

Outline Of Syllabus

Introduction - A historical survey introducing important scientific and technological breakthroughs and innovations (both in academia and industry) that have influenced computer games development. Describing the mathematical concepts associated with the breakthroughs and innovations identified in the historical survey. Summary of latest computer game development tools relating to dedicated, and general-purpose, hardware.
Design & Implementation - Investigate mathematical models used in the programming, artificial intelligence and graphical representation of computing games. Good use made of case studies to encourage a deeper learning of such models. Practical classes designed to teach students how to use enabling technologies associated with games development. For example, comparing and contrasting the virtual reality modelling language with a game engine.
Multiplayer - Describing the mathematics used when identifying real-time constraints of multiplayer environments when users are geographically separated. Identifying the different approaches to multiplayer games deployment over networks and associating such findings to real-time constraints. Exploring the advantages and disadvantages of employing general consensus algorithms to ensure consistency in multiplayer environments. Exploring how the techniques of dead reckoning and zoning are used to satisfy real-time constraints.
Revision & project presentation - Providing summary assessment of game development project. Employing reflective practices to encourage a review of subjects covered.

Teaching Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

Teaching Activities
Category Activity Number Length Student Hours Comment
Structured Guided LearningLecture materials51:005:00Online delivery of course material
Guided Independent StudyAssessment preparation and completion141:0014:00Lecture materials follow-up
Structured Guided LearningAcademic skills activities51:005:00Exercises and practical work
Structured Guided LearningStructured non-synchronous discussion71:007:00Online discussions (Q&A)
Guided Independent StudyProject work451:0045:00Coursework
Scheduled Learning And Teaching ActivitiesDrop-in/surgery31:003:00PiP Q&A and review
Guided Independent StudyIndependent study201:0020:00Background reading
Scheduled Learning And Teaching ActivitiesModule talk11:001:00PiP Module induction in first week together with Q&A
Total100:00
Teaching Rationale And Relationship

Structured guided learning will be used to introduce the learning materials and for demonstrating key concepts by example. Students are expected to align their independent studies in a timeframe reflective of their progression through the guided learning material.

To help students there will be online discussions moderated by the module leader. This will provide an opportunity for students to ask questions and receive answers on the topics covered in the module and seek help with their coursework.

Assessment Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Practical/lab report2M25Working game scenarios with full code listings and document with example screenshots. 15 hours.
Practical/lab report2M75Working game with full code listings and document with example screenshots. 30 hours.
Assessment Rationale And Relationship

The assessment rationale is based on the practical engineering requirements associated with computer game development. Therefore, the appropriate manner to achieve this is via a project to create a computer game. The student must convey the standard of their work via the provision of full code listings, example screenshots and a full demonstration of their game. To ensure students are progressing appropriately, a first prototype will be required early in the module.

Reading Lists

Timetable