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Module

CSC3221 : Programming for Games

  • Offered for Year: 2020/21
  • Module Leader(s): Dr Sulaiman Lawal
  • Lecturer: Dr Deepak Puthal, Dr Neil Speirs
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semesters
Semester 1 Credit Value: 10
ECTS Credits: 5.0

Aims

To introduce fundamental concepts underpinning computer games programming where optimimzation through understanding the underlying hardware is essential.

Outline Of Syllabus

1) Differences between C++ and Java
2) Writing classes in C++.
3) Memory and its Management - How memory allocation works and how it influences how code executes.
4) Efficient Object Orientation - The use of object orientation to produce maintainable code while ensuring performance of execution is considered.
5) Pointers and necessary additions to classes using heap memory.
6) Multiple Inheritance.
7) Operator overloading
8) Libraries
9) New language features

Teaching Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

Teaching Activities
Category Activity Number Length Student Hours Comment
Structured Guided LearningLecture materials111:0011:00online delivery of course materials
Guided Independent StudyAssessment preparation and completion91:009:00Lec materials follow up
Structured Guided LearningAcademic skills activities102:0020:00Tutorial Exercises and Practical work
Structured Guided LearningStructured non-synchronous discussion100:305:00online discussion Q&A
Guided Independent StudyProject work451:0045:00coursework preparation and assessment
Scheduled Learning And Teaching ActivitiesDrop-in/surgery51:005:00weeks 2, 4, 5, 7, 9
Guided Independent StudyIndependent study51:005:00background reading
Total100:00
Teaching Rationale And Relationship

Structured guided learning will be used to introduce the learning materials and for demonstrating key concepts by example. Students are expected to align their independent studies in a timeframe reflective of their progression through the guided learning material.

To help students, there will be online discussions that will provide an opportunity for students to ask questions and receive answers on topics covered in the module and seek help with their coursework.

Assessment Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Practical/lab report1M60programming coursework
Practical/lab report1M40programming coursework
Assessment Rationale And Relationship

The assessment rationale is based on the practical requirements associated with computer game development. Students must be able to understand and apply techniques described in lecture material.

Reading Lists

Timetable