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CSC3223 : Graphics for Games

  • Offered for Year: 2019/20
  • Module Leader(s): Dr Gary Ushaw
  • Teaching Assistant: Mr Chris Napier
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semester 1 Credit Value: 10
ECTS Credits: 5.0


To introduce students to the main principles and algorithms underlying the implementation of computer graphics software.
To illustrate the application of such techniques.
To provide students with a basis for understanding the current computer graphics research literature.

Outline Of Syllabus

1) Algorithms for Pixelated displays - Understand some of the classic algorithms designed for creating shapes on a display made up from pixels.
2) Coordination - Understand the mathematical fundamentals required when discussing geometry that is most commonly used in coordinate systems.
3) Rendering - Understand the different rendering techniques used across the graphics industry, focussing on 3D accelerated rendering on popular PC GPUs.
4) Shaders - How to create simple graphics effects using vertex, pixel and geometry shaders to exploit the GPU.
5) Scenes - How to construct a graphics scene using existing graphical objects.
6) Light - The use of lighting in generating a more realistic effect for graphical scenes.
7) Animation (firsts) - How to animate a more complex graphical object in a variety of ways.
8) Effects - How to influence the graphics pipeline to create interesting effects that can be subsequently used in real-time simulations.

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Scheduled Learning And Teaching ActivitiesLecture111:0011:00Lectures
Guided Independent StudyAssessment preparation and completion140:307:00Revision for end of Semester exam & exam duration
Guided Independent StudyAssessment preparation and completion111:0011:00Lecture follow-up
Scheduled Learning And Teaching ActivitiesPractical221:0022:00Practicals
Guided Independent StudyProject work31:003:00Coursework
Guided Independent StudyIndependent study461:0046:00Background reading
Teaching Rationale And Relationship

Techniques and theory are presented in lectures. Supervised practicals on a PC cluster room provide experience of writing graphics programs and using PCs with help available. Further practical work takes place during the private study hours.

Assessment Methods

The format of resits will be determined by the Board of Examiners

Description Length Semester When Set Percentage Comment
Written Examination901A50N/A
Other Assessment
Description Semester When Set Percentage Comment
Practical/lab report1M25Working graphical simulation with full code listings and document with example screenshots. 15 hours.
Practical/lab report1M25Working graphical simulation demonstrated in class with full code listings and document with example screenshots. 15 hours.
Assessment Rationale And Relationship

The written examination demonstrates that students understand the underlying theory and standard methods, and can apply them. The coursework ensures the students understand and can engineer solutions based on graphical code libraries.

Study abroad students may request to take their exam before the semester 1 exam period, in which case the length of the exam may differ from that shown in the MOF.

N.B. This module has both “Exam Assessment” and “Other Assessment” (e.g. coursework). If the total mark for either assessment falls below 35%, the maximum mark returned for the module will normally be 35%.

Reading Lists