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Module

CSC3223 : Graphics for Games

  • Offered for Year: 2020/21
  • Module Leader(s): Dr Gary Ushaw
  • Teaching Assistant: Mr Chris Napier
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus
Semesters
Semester 1 Credit Value: 10
ECTS Credits: 5.0

Aims

To introduce students to the main principles and algorithms underlying the implementation of computer graphics software.
To illustrate the application of such techniques.
To provide students with a basis for understanding the current computer graphics research literature.

Outline Of Syllabus

1)       Algorithms for Pixelated displays - Understand some of the classic algorithms designed for creating shapes on a display made up from pixels.
2)       Coordination - Understand the mathematical fundamentals required when discussing geometry that is most commonly used in coordinate systems.
3)       Rendering - Understand the different rendering techniques used across the graphics industry, focussing on 3D accelerated rendering on popular PC GPUs.
4)       Shaders - How to create simple graphics effects using vertex and fragment shaders to exploit the GPU.
5)       Scenes - How to construct a graphics scene using existing graphical objects.
6)       Light - The use of lighting in generating a more realistic effect for graphical scenes.
7)       Animation (firsts) - How to animate a more complex graphical object in a variety of ways.
8) Effects - How to influence the graphics pipeline to create interesting effects that can be subsequently used in real-time simulations.

Teaching Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

Teaching Activities
Category Activity Number Length Student Hours Comment
Structured Guided LearningLecture materials190:309:30online delivery of course materials
Guided Independent StudyAssessment preparation and completion91:009:00Lec material follow up
Structured Guided LearningAcademic skills activities91:009:00Exercises and Practicals work
Guided Independent StudyProject work92:0018:00coursework
Scheduled Learning And Teaching ActivitiesDrop-in/surgery90:304:30PiP Q&A and review
Guided Independent StudyIndependent study471:0047:00background reading
Scheduled Learning And Teaching ActivitiesModule talk31:003:00Module talks per 3 week block Scheduled online lecture
Total100:00
Teaching Rationale And Relationship

Structured guided learning will be used to introduce the learning materials and for demonstrating key concepts by example. Students are expected to align their independent studies in a timeframe reflective of their progression through the guided learning material.
To help students there will be online discussions moderated by the module leader. This will provide an opportunity for students to ask questions and receive answers on the topics covered in the module and seek help with their coursework.

Assessment Methods

Please note that module leaders are reviewing the module teaching and assessment methods for Semester 2 modules, in light of the Covid-19 restrictions. There may also be a few further changes to Semester 1 modules. Final information will be available by the end of August 2020 in for Semester 1 modules and the end of October 2020 for Semester 2 modules.

The format of resits will be determined by the Board of Examiners

Other Assessment
Description Semester When Set Percentage Comment
Practical/lab report1M100Working graphical simulation demonstrated in class with full code listings and document with example screenshots. 18 hours.
Assessment Rationale And Relationship

The coursework ensures the students understand and can engineer solutions based on graphical code libraries.

Reading Lists

Timetable