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CSC3232 : Gaming Technologies and Simulations

  • Offered for Year: 2023/24
  • Module Leader(s): Dr Rich Davison
  • Lecturer: Dr Giacomo Bergami
  • Owning School: Computing
  • Teaching Location: Newcastle City Campus

Your programme is made up of credits, the total differs on programme to programme.

Semester 1 Credit Value: 20
ECTS Credits: 10.0
European Credit Transfer System


To understand the programming techniques associated with the technical development of a video game. Students gain experience in the technical design and implementation of engineering a computer games system. The analysis of a design as an engineered system is assessed through appropriate choice of system components based on complexity, processor cost and memory imprint.

Outline Of Syllabus

The syllabus has focus around the programming requirements for video games in the context of physics, artificial intelligence, and gameplay

• Players and adversaries – gameplay programming for adversarial based games
• Path-finding – algorithms for navigation
• Game AI– algorithms for simulating behaviour
• Physics – approximating realistic simulations in real-time in video games
• Effects – providing computationally light audio and visual effects in real-time
• Gameplay modelling- Using probability to encourage longevity of play

Teaching Methods

Teaching Activities
Category Activity Number Length Student Hours Comment
Guided Independent StudyAssessment preparation and completion221:0022:00Lecture follow-up
Scheduled Learning And Teaching ActivitiesLecture221:0022:00Traditional Present in Person lectures
Scheduled Learning And Teaching ActivitiesPractical222:0044:00Present in Person Computer Classroom
Guided Independent StudyProject work151:0015:00Coursework 2
Guided Independent StudyProject work151:0015:00Coursework 1
Guided Independent StudyIndependent study821:0082:00Background reading
Teaching Rationale And Relationship

Techniques and theory are presented in lectures. Supervised practical classes on a PC cluster room provide experience of writing programs and using PCs with help available.

Assessment Methods

The format of resits will be determined by the Board of Examiners

Description Length Semester When Set Percentage Comment
Written Examination901A50N/A
Other Assessment
Description Semester When Set Percentage Comment
Practical/lab report1M50Graphical simulation achieved through game engine plug-in (software equivalent to 4000 words)
Assessment Rationale And Relationship

The written examination demonstrates that students understand the underlying theory and standard methods, and
can apply them. The coursework ensures the students understand and can engineer solutions based on graphical
code libraries.

Reading Lists